Computer at CKS
The K-First Grade curriculum is all about getting to know the computer and having fun with their learning. In these grades the students explore the computer and the Internet to become more comfortable with the machines that are becoming a more important part of their learning. IPads are a key part of this learning and are worked into the students learning time in the lab.
The 2nd-3rd grades’ curriculum begins the process of moving from learning about the computer to integrating the computer into the student's regular studies. The students will come to see the computer as a tool to enhance their learning, and improve their understanding of the world around them. The 2nd grade continues with their Microsoft Office studies, but now they use the program, combined with the Internet to research and create presentations on a number of topics. For the 3rd grade, the students begin to use the computer for word processing, including typing practice with Dance Mat Typing and independent exercises with Word.
The Curriculum for the 4th and 5th grades is one of integration and adaptation. Both grades develop typing and writing skills. The 4th grade through automated programs like Online Touch Typing and 5th grade through creative writing exercises that require them to create stories from images viewed. Each grade is completely immersed in PowerPoint and Excel. The 4th grade prepares integrated projects related to Georgia History and Colonial studies. The 5th grade again uses PowerPoint more independently, creating presentations on topics of their choice, in a gaming format. Publisher is another main program used by these grades. The 4th grade makes Colonial Newspapers and the 5th grade creates travel brochures for their country of origin unit.
Middle school students and secondary students apply standard productivity tools (e.g., database, spreadsheet, drawing, and painting software) in sophisticated ways to track trends, make predictions, evaluate data, and create illustrations that are applied in real-world situations to solve real-world problems. The Internet becomes a vehicle for collecting and exchanging information, verifying information, and exploring ideas and cultures through communications with content experts and students from other countries. Multimedia-authoring software, integrated productivity software, and tablets become the tools for analyzing and illustrating data, information, diagrams, and graphics collected through research on countries, economies, trends, and issues. Collaborative projects using a variety of technology tools for content learning address the need for individuals to cooperatively solve problems and generate strategies for addressing public issues.
Websites for further information: